Valve announced the new Steam Controller, but with a $100 price tag and no 3.5mm audio jack, gamers on Reddit are already raging. Here is the full breakdown.

Was just minding my own business, squashing a memory leak at 3 AM, when I saw Lord Gaben decided to drop a casual nuke on our wallets. Valve took to Bluesky (yeah, we're doing Bluesky now, RIP the bird app) to announce that the new Steam Controller is hitting the Steam storefront on May 4th at 10 a.m. PT.
No big marketing campaign, just a quick post dropping the release date. We all remember the quirky trackpads of the OG Steam Controller. It was a modder's dream, sold at a reasonable price to get gamers into the Steam ecosystem. We thought Valve might subsidize the hardware again like they did with the Steam Deck. Nope! The price tag hit us like a lag spike: $100 USD (which translates to a painful $150 CAD, €99, or $149 AUD).
Scrolling through r/Games was an absolute goldmine of gamer tears and elite roasting. The community's reaction is split into a few clear camps:
1. The Price is Wrong, Bitch: Gamers, especially our Canadian bros, are absolutely malding over the $150 CAD conversion. One guy basically said: "For $100, I'll just grab a Vader 4 Pro or stick to my trusty DualSense, and pocket the change." Inflation is a raid boss right now, but pricing it this high alienates the casuals. Only whales and tryhard tech nerds are going to swipe their cards for this. Honestly, you might be better off tossing that cash into some cryptocurrency and praying it moons instead of buying overpriced hardware.
2. The 3.5mm Jack Nerf: Here’s the real kicker: this premium $100 controller DOES NOT have a 3.5mm headphone jack. One Redditor masterfully roasted Valve: "Removing the audio jack takes courage, especially when you charge a premium price." Yep, Valve is pulling an Apple. Nighttime gaming without waking up the wife just got unnecessarily complicated. Why nerf a basic Quality of Life feature?
3. The Accessibility Carry: It's not all doom and gloom. The accessibility community loved the first iteration's wild customization. A lot of disabled gamers used the OG controller to clutch up and carry their teams. If this new version delivers on that front, it might still find a loyal player base.
As a dev who breaks keyboards for a living, I can tell you hardware is a totally different beast. You can't just deploy a hotfix to patch a missing headphone jack. There is no rollback in real life.
Here’s a free lesson for product teams: If you're charging premium whale prices for your product, you better make sure the base stats aren't lacking. Cutting basic features while buffing the price tag is a guaranteed way to get review bombed on day one.
Let's see how the sales figures look on May 4th. As for me, I'll stick to my drifting Xbox controller. GG!
Source: Reddit r/Games