Reddit is tearing Skate (2025) apart for being a soulless F2P cash grab. Read how EA ruined a legendary franchise with absurd MTX and AI-generated maps.

Hating on EA for milking franchises is a tale as old as time, but turning a beloved childhood classic into a soulless Free-to-Play casino? That takes a special kind of corporate greed. Welcome to the graveyard of Skate (2025).
For those out of the loop, the original Skate franchise in the 2010s was an absolute GOAT. While Tony Hawk was dominating, Skate dropped as a breath of fresh air with ground-breaking physics, authentic skater culture, and a gritty world. Games 1, 2, and 3 were legendary.
Years went by. A remake/reboot was teased. The hype was real, but the vibes from the trailers were already sus. Then the game dropped.
The skating mechanics? Actually solid. The problem? It's an always-online nightmare (if your ping spikes, you better grab a game booster or you'll be teleporting into walls). It didn't take long to realize this was a blatant F2P cash grab.
Imagine paying $25 for a mediocre skin. The progression system is an agonizing, monotonous grind forcing players to do frustrating missions just to scrape together credits for mid upgrades. The world feels completely sterilized and devoid of life.
The peak of dev laziness? The "Seasons" update. They literally used an ai generator to spit out seasonal skate parks. The result is a chaotic mess with zero flow. We're talking about a halfpipe—designed for catching air—with a giant, un-skateable block randomly spawned right in the middle. Are we supposed to skate via bluetooth?
The r/gaming subreddit is absolutely roasting EA. A thread with over 3k upvotes is filled with gamers who are just completely done with the BS:
Making games is expensive, and Live-Service/F2P models aren't inherently evil. But suffocating the player experience with P2W mechanics, shoving a cash shop down our throats in a skill-based game, and relying on untested AI map generation is a massive slap in the face.
For the game devs out there, this is a prime case study. You can code the most robust core mechanics and fine-tune the physics engine to perfection. But if you let the corporate suits dictate a predatory monetization model that kills the game's "soul," your project is doomed.
Lesson learned: You can hotfix a broken texture, but you can't rollback community trust.
Source/Drama link: Reddit - r/gaming