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Gaming

Publisher Skill Issue: Nacon Blows Budget, Forces Greedfall Devs to Shut Down

April 29, 20263 min read

Nacon fumbled the bag on a racing game no one heard of, went broke, and now Spiders (Greedfall, Steelrising) is facing a permanent shutdown. Absolute GG.

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Imagine grinding for years on a passion project, pushing clean code, and working your ass off at 3 AM to fix a stubborn shader bug, only to wake up and find out your parent company went broke and is selling your studio to pay off their massive debts. Sounds like a bad joke, right? Unfortunately, welcome to the reality of Spiders.

The Publisher Skill Issue

Here is the tea: Spiders, the devs behind solid, unique RPGs like Greedfall and Steelrising, are reportedly facing an imminent shutdown. But plot twist—it's not their fault, and it's not because their games didn't sell.

Their publisher, Nacon, went all-in on Test Drive Unlimited: Solar Crown. They blew a massive AAA budget on a racing game, managing their funds worse than a degen day trader losing their life savings in cryptocurrency. The racing game flopped spectacularly, barely anyone bought it, and Nacon went virtually bankrupt. Now in massive debt, they tried to pawn off Spiders to cover the hole. The problem? No buyers stepped up in this harsh economic climate. No buyer means GG.

Reddit Goes Off: "Wait, that game exists?"

The r/Games thread is an absolute goldmine of disbelief and publisher roasting right now:

  • Zero Marketing: Hardcore racing fans in the comments literally had no idea TDU Solar Crown even launched. "I'm a racing fan and this is the first time I'm hearing of this game." It's like Nacon poured all their money into development and went completely AFK when it came to marketing. You can't sell a game if it's literally invisible.
  • Mourning the Kings of Eurojank: Players are genuinely heartbroken for Spiders. Sure, their games were the absolute definition of "Eurojank"—clunky combat, weird animations, and occasional FPS drops—but their world-building was god-tier. They actually took risks with unique settings (like clockwork robots in the French Revolution) instead of copy-pasting generic medieval fantasy tropes over and over.
  • What about Greedfall 2? Many are asking if it's still worth buying GF2 since it's in Early Access. Generally, when a studio shuts down, the single-player games aren't delisted. They stay up for sale on Steam. But don't hold your breath for any major content drops, hotfixes, or DLCs moving forward. What you see is probably what you get.

The C4F Verdict: Lessons for Devs

What's the takeaway from this absolute trainwreck?

First off, you can write the cleanest architecture, optimize your engine perfectly, and design a totally unique IP, but if the suits in charge of the money fumble the bag, you're still getting laid off. The publisher holds the purse strings, and when they feed, the dev team takes the hit.

Secondly, marketing is not an optional side quest. You can't just stealth-drop a massive budget game on Steam and expect players to magically find it through the algorithm. If nobody knows your game exists, it's dead on arrival.

Big F in the chat for Spiders.

Source: Reddit r/Games