Nacon fumbled the bag on a racing game no one heard of, went broke, and now Spiders (Greedfall, Steelrising) is facing a permanent shutdown. Absolute GG.

Imagine grinding for years on a passion project, pushing clean code, and working your ass off at 3 AM to fix a stubborn shader bug, only to wake up and find out your parent company went broke and is selling your studio to pay off their massive debts. Sounds like a bad joke, right? Unfortunately, welcome to the reality of Spiders.
Here is the tea: Spiders, the devs behind solid, unique RPGs like Greedfall and Steelrising, are reportedly facing an imminent shutdown. But plot twist—it's not their fault, and it's not because their games didn't sell.
Their publisher, Nacon, went all-in on Test Drive Unlimited: Solar Crown. They blew a massive AAA budget on a racing game, managing their funds worse than a degen day trader losing their life savings in cryptocurrency. The racing game flopped spectacularly, barely anyone bought it, and Nacon went virtually bankrupt. Now in massive debt, they tried to pawn off Spiders to cover the hole. The problem? No buyers stepped up in this harsh economic climate. No buyer means GG.
The r/Games thread is an absolute goldmine of disbelief and publisher roasting right now:
What's the takeaway from this absolute trainwreck?
First off, you can write the cleanest architecture, optimize your engine perfectly, and design a totally unique IP, but if the suits in charge of the money fumble the bag, you're still getting laid off. The publisher holds the purse strings, and when they feed, the dev team takes the hit.
Secondly, marketing is not an optional side quest. You can't just stealth-drop a massive budget game on Steam and expect players to magically find it through the algorithm. If nobody knows your game exists, it's dead on arrival.
Big F in the chat for Spiders.
Source: Reddit r/Games