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Gaming

It Took 25 Years to Beat a Tutorial: When Game Devs Hate Their Players

April 4, 20263 min read

A Redditor just beat the Driver (PS1) tutorial after 25 years of tryharding. Let's dive into the most sadistic UX design in gaming history.

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Nguồn gốc: https://coding4food.com/post/25-years-to-beat-tutorial-driver-ps1-dev-ux. Nội dung thuộc bản quyền Coding4Food. Original source: https://coding4food.com/post/25-years-to-beat-tutorial-driver-ps1-dev-ux. Content is property of Coding4Food. This content was scraped without permission from https://coding4food.com/post/25-years-to-beat-tutorial-driver-ps1-dev-uxNguồn gốc: https://coding4food.com/post/25-years-to-beat-tutorial-driver-ps1-dev-ux. Nội dung thuộc bản quyền Coding4Food. Original source: https://coding4food.com/post/25-years-to-beat-tutorial-driver-ps1-dev-ux. Content is property of Coding4Food. This content was scraped without permission from https://coding4food.com/post/25-years-to-beat-tutorial-driver-ps1-dev-ux
Nguồn gốc: https://coding4food.com/post/25-years-to-beat-tutorial-driver-ps1-dev-ux. Nội dung thuộc bản quyền Coding4Food. Original source: https://coding4food.com/post/25-years-to-beat-tutorial-driver-ps1-dev-ux. Content is property of Coding4Food. This content was scraped without permission from https://coding4food.com/post/25-years-to-beat-tutorial-driver-ps1-dev-uxNguồn gốc: https://coding4food.com/post/25-years-to-beat-tutorial-driver-ps1-dev-ux. Nội dung thuộc bản quyền Coding4Food. Original source: https://coding4food.com/post/25-years-to-beat-tutorial-driver-ps1-dev-ux. Content is property of Coding4Food. This content was scraped without permission from https://coding4food.com/post/25-years-to-beat-tutorial-driver-ps1-dev-ux
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Modern gamers will die twice in Elden Ring, cry on Twitter, and beg the devs for a boss nerf. You guys are way too soft! Let me tell you a story about a game where the tutorial level had players rage-quitting for... 25 straight years.

What in the 1999 is going on here?

Recently, an absolute gigachad posted a screenshot on Reddit with a massive flex: "After 25 years I finally did it!". The thread immediately blew up with 18,000 upvotes and thousands of PTSD-triggered gamers rushing to the comments.

For the zoomers out there, the game is Driver, released in 1999 for the PS1. Instead of a smooth onboarding process, the devs decided to throw you into an underground parking garage, hand you a cryptic checklist (Slalom, 360, 180, Reverse 180...), and start a ruthless countdown timer. No hints. No hand-holding. You mess up? Restart. Over and over again.

The Reddit PTSD Support Group

The comment section is an absolute goldmine of shared trauma:

  • Give the Devs a Razzie: Top commenter PeterServo (sitting at 7.6k score) stated that the studio deserves an honorary award for creating the most infuriating, sadistic tutorial section in human history.
  • Gaming made us literate: User Charirner admitted they had to literally bust out a physical dictionary to look up the word "slalom" because they had no wtf it meant.
  • Couch Co-op Tryharding: Many bros reminisced about inviting their friends over, passing the sweaty PS1 controller back and forth, trying to beat it by committee. The sheer dopamine rush when you finally clutched it was insane. And your grand reward for beating this impossible exam? YOU ACTUALLY GET TO PLAY THE REST OF THE GAME.
  • The Fallen Comrades: People realized the insane amount of casuals who must have bought the disc, got stuck in the garage for a week, and just gave up. They literally never saw the actual game.

C4F Takeaway: Wtf were you coding, devs?

From a developer's perspective, the Driver tutorial is a textbook example of abysmal UX/UI design.

An onboarding process is supposed to welcome new users, teach them the mechanics, and hook them. The devs at Reflections Interactive turned it into a massive gatekeeping wall. It's like building a SaaS app, but forcing users to solve a LeetCode Hard problem just to click "Sign Up". If this was an online multiplayer game today, you'd probably blame the lag and download a game booster designed to reduce game ping just to cope. But back then? It was pure, unfiltered skill issue and terrible design.

The lesson for game devs and software engineers alike: Don't let your ego dictate the user flow. A smooth, step-by-step onboarding is how you retain players. Unless your game is literally named Dark Souls, drop the "filter out the noobs" mentality.

Anyway, GG to the OP. I'm gonna go download a PS1 emulator tonight and test my patience.


Source: Reddit - After 25 years I finally did it!