Steam finally stops the "Action Roguelike" tag abuse by making Bullet Heaven an official genre. Here is why the gaming community is celebrating.

What's up, fellow C4F devs and tryhards. Remember when Vampire Survivors dropped and absolutely nuked our free time? It spawned a million clones, and suddenly everyone was making these hyper-addictive auto-shooters. But there was one massive problem: nobody knew exactly what the hell to call this weird genre. Well, good news: Steam has finally dropped a patch for their store taxonomy.
Ever since the Vampire Survivors meta shifted the indie scene, searching for games on Steam became an absolute mess. Here is a quick timeline of the chaos for you lazy readers:
The community reactions are pure gold. Browsing the Reddit thread, here is what the different factions are saying:
Steam updating its taxonomy based on a viral trend is a prime example of good UX. If a meta creates a new genre, you adapt your database. You don't fight the users.
For us devs, there's a huge lesson here about gameplay loops over pure graphics. You don't need Unreal Engine 5 to make millions; you just need a solid dopamine trigger. But word of advice: optimize your damn game logic! Spawning 10,000 entities (enemies, gems, projectiles) on the screen is a fast track to massive FPS drops and negative Steam reviews. Let's not forget that the creator of Vampire Survivors originally built it on JS/Electron, and it lagged so hard late-game that they had to rewrite and port the whole thing to a new engine.
GG Steam.
Source: Reddit