Coding4Food LogoCoding4Food
HomeCategoriesArcadeBookmarks
vi
Coding4Food LogoCoding4Food
HomeCategoriesArcadeBookmarks
Privacy|Terms

© 2026 Coding4Food. Written by devs, for devs.

All news
Gaming

Warhorse Rumored to Build a $100M Open-World Lord of the Rings Game: Hype Meets Unreal Engine PTSD

April 1, 20263 min read

Warhorse Studios is allegedly working on a massive $100M Lord of the Rings open-world game. But the rumored switch to Unreal Engine has gamers sweating over FPS drops.

Share this post:
army, knights, fantasy, middle ages, castle, tower, secret, mystical, antiquity, army, army, army, army, army, middle ages
Nguồn gốc: https://coding4food.com/post/warhorse-rumored-100m-open-world-lord-of-the-rings-unreal-engine. Nội dung thuộc bản quyền Coding4Food. Original source: https://coding4food.com/post/warhorse-rumored-100m-open-world-lord-of-the-rings-unreal-engine. Content is property of Coding4Food. This content was scraped without permission from https://coding4food.com/post/warhorse-rumored-100m-open-world-lord-of-the-rings-unreal-engineNguồn gốc: https://coding4food.com/post/warhorse-rumored-100m-open-world-lord-of-the-rings-unreal-engine. Nội dung thuộc bản quyền Coding4Food. Original source: https://coding4food.com/post/warhorse-rumored-100m-open-world-lord-of-the-rings-unreal-engine. Content is property of Coding4Food. This content was scraped without permission from https://coding4food.com/post/warhorse-rumored-100m-open-world-lord-of-the-rings-unreal-engine
Nguồn gốc: https://coding4food.com/post/warhorse-rumored-100m-open-world-lord-of-the-rings-unreal-engine. Nội dung thuộc bản quyền Coding4Food. Original source: https://coding4food.com/post/warhorse-rumored-100m-open-world-lord-of-the-rings-unreal-engine. Content is property of Coding4Food. This content was scraped without permission from https://coding4food.com/post/warhorse-rumored-100m-open-world-lord-of-the-rings-unreal-engineNguồn gốc: https://coding4food.com/post/warhorse-rumored-100m-open-world-lord-of-the-rings-unreal-engine. Nội dung thuộc bản quyền Coding4Food. Original source: https://coding4food.com/post/warhorse-rumored-100m-open-world-lord-of-the-rings-unreal-engine. Content is property of Coding4Food. This content was scraped without permission from https://coding4food.com/post/warhorse-rumored-100m-open-world-lord-of-the-rings-unreal-engine
warhorse studioslord of the ringsunreal enginegame thế giới mởdrama gamegame devhogwarts legacytối ưu game
Share this post:

Bình luận

Related posts

king, lady, runner, tower, horse, springer, farmer, chess, chess game, chess pieces, figure, nature, strategy, chess board, playing field, game board, chess piece, board game, glass, strategy game, white, rendering, 3d
Gaming

15 Devs vs 1000 Layoffs: Why Small Game Studios Are Winning

Epic Games dropped a 1000-person layoff patch note, while Mohawk Games thrives with just 15 devs in 13 years. Is the AAA mega-studio meta finally dead?

Mar 293 min read
Read more →
gamer, video game, console, joystick, nintendo, game, gamepad, entertainment, play, controller, player, playstation, fun, playing, leisure, gamer, gamer, gamer, gamer, gamer, video game, video game, video game, video game, game, game, game, game, entertainment
Gaming

Dev Diary: No Friends? No Problem. The Ultimate Solo Gaming Grind Curation

A lonely Redditor asked for solo game recommendations and the community delivered pure digital crack. Here are the best PC/Switch games to grind for hours.

Mar 223 min read
Read more →
gun, weapon, war, pistol, shoot, ak-47, contactors, swat, goal, man, crosshair, rifles, military, soldier, team, terrorism, terror, action, revolver, airsoft, sports, gun, gun, gun, gun, gun, swat, military, terrorism, terrorism, airsoft
Gaming

When Bots Go Tryhard: Rainbow Six Dev Forced to Team-Kill His Own Squad at E3

The hilarious 1998 E3 incident where Rainbow Six's AI squad unexpectedly rescued the hostage by themselves, forcing the dev to gun them down mid-presentation.

Mar 243 min read
Read more →
keyboard, keys, logitech, rgb, hardware, black, blue, red, computer, keyboard, keyboard, keyboard, keyboard, keyboard, hardware
Gaming

Playing a Deceased Brother's Fallout 4 Save: When Digital Legacy Meets Steam ToS

A gamer decides to play his late brother's Fallout 4 save file. The Reddit community steps in with emotional stories and crucial tech support to dodge Steam bans.

Mar 293 min read
Read more →
knight, armor, medieval, knight, knight, knight, knight, knight, medieval, medieval, medieval
Gaming

KCD2 Drama: Firing Human Translator for AI – The Dumbest Min-Maxing in Gamedev?

Warhorse Studios kicked their core Czech translator to replace him with AI for 'saving finances'. Reddit is malding, and here is why this is a massive self-report.

Mar 283 min read
Read more →
chess, chess pieces, glass, reflection, chess set, chessboard, glass chess set, glass chess pieces, glass chess, glass chessboard, strategy game, board game, chess, chess, chess, chess, chess
Gaming

The "Resident Clown" Dilemma: Searching for Solo Games When the Squad is Offline

What happens when your gaming personality revolves around performing for your squad, but they go offline? A Reddit dive into finding the perfect solo game.

Mar 283 min read
Read more →

Just as I was scrolling through Reddit at 3 AM trying to avoid fixing a memory leak, this massive rumor dropped: Warhorse Studios (the mad lads behind Kingdom Come: Deliverance) is reportedly making an open-world Lord of the Rings game. Are we dreaming?

The $100M Leak: From Whispers to UE5 Job Postings

So here's the tea. Ryszard Chojnowski—a Polish localization veteran who has worked with giants like CD Projekt RED, Blizzard, and Epic—went on a podcast and casually dropped a nuke. He claims he's been hearing whispers for months that Warhorse is the studio behind a secret LotR project.

Internet sleuths quickly connected the dots. This matches a report from Insider Gaming back in September, which stated that UAE investors (ADIO) dumped around $100 million into an open-world LotR game. The ultimate goal? To go head-to-head with Hogwarts Legacy and print money.

But here is the real kicker for us tech nerds: Warhorse has been posting jobs asking for Unreal Engine (UE) experience. This is wild because their historical RPG series, KCD, famously runs on their highly customized CryEngine.

Reddit is Malding: Hype Train vs. Stuttering Fears

The 1.4k+ upvoted thread on r/gaming is a perfect mix of pure copium and engine PTSD.

  • The Hyped Chads: Users like Warhorse_99 and SwreeTak are basically throwing their wallets at the screen screaming, "Spill the tea and drop the trailer already!" A realistic medieval studio tackling Middle-earth? Sign me up.
  • The PC Master Race Sweats: The transition to UE is making people nervous. KCD2 was incredibly well-optimized on CryEngine. Lately, the AAA gaming space has been plagued by unoptimized UE5 titles suffering from massive traversal stutters and FPS drops. It's enough to make you rage quit before the game even launches.
  • The Based Dev Take: User 3scap3plan dropped the ultimate truth bomb: "Remember, UE is just a tool - its developers that make shitty unoptimized games with it." Preach! You can hand someone the best IDE and framework in the world, and they can still write spaghetti code.

C4F Take: Don't Blame the Engine for Your Spaghetti Code

From a developer's perspective, switching game engines mid-stride is brutal. Warhorse knows CryEngine inside out. Moving a massive $100M project to Unreal Engine means throwing away established pipelines and learning new quirks.

But hey, with that UAE oil money, they have the budget to figure it out. If you're an indie dev dealing with huge compilation times, maybe you should grab Free $300 to test VPS on Vultr to host your build servers instead of melting your own rig.

The lesson here for all of us keyboard warriors? Tools don't write bad code; developers do. Stop blaming the framework and git gud.

Source: Reddit