Warhorse Studios is allegedly working on a massive $100M Lord of the Rings open-world game. But the rumored switch to Unreal Engine has gamers sweating over FPS drops.

Just as I was scrolling through Reddit at 3 AM trying to avoid fixing a memory leak, this massive rumor dropped: Warhorse Studios (the mad lads behind Kingdom Come: Deliverance) is reportedly making an open-world Lord of the Rings game. Are we dreaming?
So here's the tea. Ryszard Chojnowski—a Polish localization veteran who has worked with giants like CD Projekt RED, Blizzard, and Epic—went on a podcast and casually dropped a nuke. He claims he's been hearing whispers for months that Warhorse is the studio behind a secret LotR project.
Internet sleuths quickly connected the dots. This matches a report from Insider Gaming back in September, which stated that UAE investors (ADIO) dumped around $100 million into an open-world LotR game. The ultimate goal? To go head-to-head with Hogwarts Legacy and print money.
But here is the real kicker for us tech nerds: Warhorse has been posting jobs asking for Unreal Engine (UE) experience. This is wild because their historical RPG series, KCD, famously runs on their highly customized CryEngine.
The 1.4k+ upvoted thread on r/gaming is a perfect mix of pure copium and engine PTSD.
From a developer's perspective, switching game engines mid-stride is brutal. Warhorse knows CryEngine inside out. Moving a massive $100M project to Unreal Engine means throwing away established pipelines and learning new quirks.
But hey, with that UAE oil money, they have the budget to figure it out. If you're an indie dev dealing with huge compilation times, maybe you should grab Free $300 to test VPS on Vultr to host your build servers instead of melting your own rig.
The lesson here for all of us keyboard warriors? Tools don't write bad code; developers do. Stop blaming the framework and git gud.
Source: Reddit