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Gaming

Warhorse Rumored to Build a $100M Open-World Lord of the Rings Game: Hype Meets Unreal Engine PTSD

April 1, 20263 min read

Warhorse Studios is allegedly working on a massive $100M Lord of the Rings open-world game. But the rumored switch to Unreal Engine has gamers sweating over FPS drops.

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Nguồn gốc: https://coding4food.com/post/warhorse-rumored-100m-open-world-lord-of-the-rings-unreal-engine. Nội dung thuộc bản quyền Coding4Food. Original source: https://coding4food.com/post/warhorse-rumored-100m-open-world-lord-of-the-rings-unreal-engine. Content is property of Coding4Food. This content was scraped without permission from https://coding4food.com/post/warhorse-rumored-100m-open-world-lord-of-the-rings-unreal-engineNguồn gốc: https://coding4food.com/post/warhorse-rumored-100m-open-world-lord-of-the-rings-unreal-engine. Nội dung thuộc bản quyền Coding4Food. Original source: https://coding4food.com/post/warhorse-rumored-100m-open-world-lord-of-the-rings-unreal-engine. Content is property of Coding4Food. This content was scraped without permission from https://coding4food.com/post/warhorse-rumored-100m-open-world-lord-of-the-rings-unreal-engine
Nguồn gốc: https://coding4food.com/post/warhorse-rumored-100m-open-world-lord-of-the-rings-unreal-engine. Nội dung thuộc bản quyền Coding4Food. Original source: https://coding4food.com/post/warhorse-rumored-100m-open-world-lord-of-the-rings-unreal-engine. Content is property of Coding4Food. This content was scraped without permission from https://coding4food.com/post/warhorse-rumored-100m-open-world-lord-of-the-rings-unreal-engineNguồn gốc: https://coding4food.com/post/warhorse-rumored-100m-open-world-lord-of-the-rings-unreal-engine. Nội dung thuộc bản quyền Coding4Food. Original source: https://coding4food.com/post/warhorse-rumored-100m-open-world-lord-of-the-rings-unreal-engine. Content is property of Coding4Food. This content was scraped without permission from https://coding4food.com/post/warhorse-rumored-100m-open-world-lord-of-the-rings-unreal-engine
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Just as I was scrolling through Reddit at 3 AM trying to avoid fixing a memory leak, this massive rumor dropped: Warhorse Studios (the mad lads behind Kingdom Come: Deliverance) is reportedly making an open-world Lord of the Rings game. Are we dreaming?

The $100M Leak: From Whispers to UE5 Job Postings

So here's the tea. Ryszard Chojnowski—a Polish localization veteran who has worked with giants like CD Projekt RED, Blizzard, and Epic—went on a podcast and casually dropped a nuke. He claims he's been hearing whispers for months that Warhorse is the studio behind a secret LotR project.

Internet sleuths quickly connected the dots. This matches a report from Insider Gaming back in September, which stated that UAE investors (ADIO) dumped around $100 million into an open-world LotR game. The ultimate goal? To go head-to-head with Hogwarts Legacy and print money.

But here is the real kicker for us tech nerds: Warhorse has been posting jobs asking for Unreal Engine (UE) experience. This is wild because their historical RPG series, KCD, famously runs on their highly customized CryEngine.

Reddit is Malding: Hype Train vs. Stuttering Fears

The 1.4k+ upvoted thread on r/gaming is a perfect mix of pure copium and engine PTSD.

  • The Hyped Chads: Users like Warhorse_99 and SwreeTak are basically throwing their wallets at the screen screaming, "Spill the tea and drop the trailer already!" A realistic medieval studio tackling Middle-earth? Sign me up.
  • The PC Master Race Sweats: The transition to UE is making people nervous. KCD2 was incredibly well-optimized on CryEngine. Lately, the AAA gaming space has been plagued by unoptimized UE5 titles suffering from massive traversal stutters and FPS drops. It's enough to make you rage quit before the game even launches.
  • The Based Dev Take: User 3scap3plan dropped the ultimate truth bomb: "Remember, UE is just a tool - its developers that make shitty unoptimized games with it." Preach! You can hand someone the best IDE and framework in the world, and they can still write spaghetti code.

C4F Take: Don't Blame the Engine for Your Spaghetti Code

From a developer's perspective, switching game engines mid-stride is brutal. Warhorse knows CryEngine inside out. Moving a massive $100M project to Unreal Engine means throwing away established pipelines and learning new quirks.

But hey, with that UAE oil money, they have the budget to figure it out. If you're an indie dev dealing with huge compilation times, maybe you should grab Free $300 to test VPS on Vultr to host your build servers instead of melting your own rig.

The lesson here for all of us keyboard warriors? Tools don't write bad code; developers do. Stop blaming the framework and git gud.

Source: Reddit