Rumors of a Star Fox reboot for the Switch 2 with a puppet art style have Reddit divided. Gamers debate whether it's a 5head move or just nostalgia bait.

Just scrolling through Reddit at 3 AM debugging shaders, and I almost choked on my coffee. Nintendo is allegedly dropping a "Star Fox Reboot" bomb for the upcoming Switch 2, and obviously, the internet is already at each other's throats.
So, according to a highly upvoted post on r/gaming (pulling in over 4.3k score), Nintendo wants to push this new Star Fox basically as a hard reboot, heavily using the legendary 64 version as a base. With the massive hype around the Switch 2 and the Mario movie, OP thinks starting from zero is actually a solid business move to farm some new gen Z and alpha players.
The real kicker here is the art style. We aren't talking Unreal Engine 5 hyper-realism or generic anime shading. They are allegedly going for a literal "animal puppet" aesthetic—think Fantastic Mr. Fox meets classic SNES puppet promos. The OP is hard-defending this, claiming it makes the game stand out from the sea of standard Nintendo family-friendly IPs.
He also threw some serious shade at Star Fox Zero on the Wii U. Remember that? A reboot ruined by a trash dual-screen gimmick on a console nobody owned. "If a tree falls in the middle of the forest and nobody is there..." Yeah, dead on arrival.
The comment section is an absolute goldmine of gamer grief and copium:
By the way, OP mentioned being hyped for the new online mode. If you’re planning to tryhard in space dogfights and don’t want your Arwing teleporting into a wall due to massive lag spikes, you might want to look into a game booster designed to reduce game ping and stabilize gaming networks for players around the world. Nobody likes a laggy teammate feeding kills.
From a gamedev perspective, doing a reboot with a highly stylized visual approach is actually a 5head play. Balancing a brand-new combat system is risky and expensive. Recycling a proven core loop (like SF64) but wrapping it in a wild, unique visual identity saves dev time while masking the "we've played this before" feeling.
The lesson for us devs? Visual identity carries hard. You can iterate on a 30-year-old formula, but if it looks completely different, it grabs attention. Just design normal controls, don't try to reinvent the wheel (or the controller), and you're GG.
Let's see if Nintendo can clutch this or if it’s just another filler game before the next Mario drops.
Source: Reddit