Jason Schreier drops the news: Mina the Hollower launches May 29. And backers noticed a huge detail: it's supposedly coming to the unannounced Nintendo Switch 2.

Jason Schreier just drop-kicked our Steam backlogs with a reality check. Mina the Hollower, the highly anticipated retro action-adventure from Yacht Club Games (the gigachads behind Shovel Knight), has finally crawled out of development and locked in a solid release date.
If you were too busy grinding ranked matches last night, here is exactly what went down:
Hold the f*cking phone. Nintendo hasn't even officially revealed their next-gen console yet, and these indie devs are just casually dropping it in a Kickstarter patch note? Absolute OP move. Is it a typo, or did they just break NDAs like a speedrunner breaking collision bounds?
Over on r/Games, the community reactions are a beautiful mix of hype and healthy skepticism:
At the end of the day, there's a huge lesson here for game devs. You don't need a bloated 200GB AAA mess built on Unreal Engine 5 to win gamers' hearts. If you nail the hitboxes, fine-tune the combat, and avoid greedy P2W mechanics, people will happily play your pixel-art game.
More importantly, this is how you handle Kickstarter. You pitch a game, you build it, you communicate with your backers, and you actually ship the damn thing. No rug-pulls, no endless Early Access hell, no crypto-scam pivots.
Take notes, aspiring indie devs. You can fix bugs with a hotfix, but you can't patch a ruined reputation.
Sauce: Original r/Games thread