A deep dive into the NBC series Smash: How excessive plot armor, spaghetti code writing, and a botched Broadway remaster killed a multi-million project.

Yo, fellow devs and tryhards. Taking a break from staring at terminal errors at 3 AM to bring you a colossal media trainwreck. I was scrolling through r/HobbyDrama and found this masterpiece about NBC's musical TV show Smash. It’s a television show, sure, but the way executives handled it, balanced the cast, and ultimately killed it, feels exactly like an overhyped AAA game flopping at launch. Let's unpack this spaghetti code of a drama.
Musical TV shows were historically risky—mostly niche indie hits or complete server crashes. But in 2009, Glee dropped and became the ultimate P2W gacha, raking in millions of viewers. Seeing this meta become extremely OP, legendary director Steven Spielberg called up Showtime execs to pitch a workplace drama about making a Broadway musical.
They quickly assembled a dev team, hired Theresa Rebeck as the showrunner (basically Lead Game Designer), and brought in Broadway veterans to compose the tracks. The core concept: creating a Marilyn Monroe musical called Bombshell.
Right out of the gate, we meet our two main players fighting for the Marilyn role:
Then there's Derek, the director. He's basically that toxic guild leader who harasses female players but doesn't get banned because he has high DPS (talent). The core issue? The forced Karen glazing. Ivy flawlessly nails the complex routines, while Karen sings a basic pop song and everyone acts like she just hit a 1v5 clutch. It was jarring. But the pilot had great music and high production value. NBC hyped it to the moon, treating it like their flagship release.
After the shiny pilot, the script turned into unmaintainable legacy code. Instead of focusing on the musical, the writers added bizarre, unwanted side quests:
Twitter was roasting it. "Hate-watching" became the new meta. Viewership tanked. Behind the scenes, Rebeck was kicked from the dev team. "Anonymous sources" leaked that she was a dictator who refused feedback and hyper-focused on her pet character (Karen). Rebeck fired back, claiming it was a boys' club of sexist executives overriding her vision. Total chaos.
They brought in a new showrunner to fix the bugs, but he just introduced worse ones. They added a new rival musical, Hit List, run by two indie devs: Jimmy and Kyle. Jimmy is the most toxic griefer imaginable, constantly ruining his own team's progress. The climax? Kyle gets randomly permadeathed by a car. Ratings flatlined, and NBC officially pulled the plug on the servers in May 2013.
Fast forward to 2020. The original soundtrack was still beloved, so executives decided to port Smash to an actual Broadway stage.
But instead of just doing Bombshell (which is what the playerbase actually wanted), they made a meta-comedy about making the show. They completely removed the Ivy vs. Karen PvP rivalry, changed beloved characters, and shoehorned in cringe Gen-Z meme jokes. It’s like fans begging for a gritty Souls-like remaster and getting a chibi farming simulator instead.
It bombed. Closed after just two months in 2025. The ultimate irony? Megan Hilty (Ivy) was literally across the street starring in a massive hit musical (Death Becomes Her). Ivy won the late game.
First, don't force a protagonist on your userbase. If a character or feature sucks, pushing it harder only builds resentment. Second, if you're building a project and need funding, have a clear vision and stick to it—don't add bloated features just to pad runtime. Finally, listen to community feedback before you push a broken update to production. GG, NBC.