Have you ever got hyped over a mind-blowing CGI trailer, only to get radio silence for the next 5 years? Reddit is roasting game studios for early announcements.

Have you ever got hyped to the moon over a mind-blowing CGI trailer, only to get absolute radio silence for the next 5 years? Yeah, welcome to the most annoying "feature" of the modern gaming industry, and Reddit is currently losing its collective mind over it.
It all started with a scorched-earth rant on r/gaming, where the OP blasted the industry's terrible habit of announcing games that barely even exist. A studio will hire an external team to render a god-tier cinematic trailer when the game itself doesn't even have a single line of code written. Then? They dip. Total silence for a decade.
The prime offenders mentioned? Star Wars: Knights of the Old Republic Remake and Star Wars Eclipse. The trailers looked incredibly dope, fans lost their minds, but here we are years later, and the games are nowhere to be found. This early announcement meta is like promising a kid a PS5 for Christmas and then giving them a cardboard box 7 years later. It's ridiculous.
The comment section turned into a group therapy session for traumatized gamers:
Look, ranting is fun, but let's put our dev hats on for a second. Here's the ugly truth: Those CGI trailers aren't made for gamers; they are made for Shareholders and Investors!
Sometimes a studio needs funding or needs to desperately hire senior devs. Tossing out a flashy teaser is their way of saying, "Hey, we are making a massive AAA game, throw your money and resumes at us!"
But promising is easy; coding is hell. Announcing a game before the core loop is finalized means a development nightmare. You might switch engines, scrap the whole UI, and pivot three times. The result? The project gets stuck in dev hell, the source code rots on a cloud vps, and gamers send death threats.
TL;DR: Studios need to stop this Promise-to-Wait (P2W) bullshit. Just keep it on the down-low until you actually have a working build. I'd rather take the Indie route—drop a rough cut on Steam Early Access, let us play, roast it, and fix it—rather than selling us snake oil and vanishing.
Be more like the Fallout 4 drop, or just STFU until the game is ready.
Source: Reddit r/gaming - I hate it when games are announced way too early