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Gaming

Star Wars Eclipse is 'Years Off': Quantic Dream's Vaporware Masterclass

April 9, 20262 min read

Star Wars Eclipse is reportedly still years away. Reddit roasts Quantic Dream for dropping a CGI trailer before even building a solid MVP.

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Yo, remember that insanely hype cinematic trailer for Star Wars Eclipse at The Game Awards 2021? Yeah, me neither, until some rumors just woke me up from my cryo-sleep. Brace yourselves, because this game is reportedly still "years off."

Development Hell or Just Chilling?

So here's the tea: Quantic Dream's highly anticipated Star Wars Eclipse is nowhere near ready. We're talking early, early stages of development. Like, probably still writing lore on a napkin early. It’s been years since the reveal, and the only update we get is "give us a few more years, bro." At this point, some players legit thought the project got scrapped entirely, meaning this delay news is ironically... a buff to its existence? Wild.

Reddit is Having a Field Day

The roast session on r/gaming is top-tier right now:

  • The Waiting Game: One dude pointed out the obvious: "Not only will we get GTA 6 before Star Wars Eclipse, we’ll probably get The Elder Scrolls 6 before this as well." Which immediately got hit with a reality check: "Let's not go crazy here. We're liable to get 2 or 3 console generations before ES6."
  • Where's the money coming from?: Then there's the big brain question about funding: "Whoever is bankrolling them, wow, that’s a gamble." Someone replied it's giving pure "Tommy Wiseau ass money management" energy.
  • Dead game meme: Classic gamer amnesia hit hard too: "I forgot this game was a thing."
  • QTE Shenanigans: And of course, someone had to mock Quantic Dream's signature gameplay mechanics: "Hold R2... Me holding R2, but not finishing it just to see the MC reach their arm out, but then retract over and over again because it's funny."

The C4F Takeaway: Stop Marketing Vaporware

As devs, we know the struggle of debugging a messy codebase at 3 AM, but releasing a hype CGI trailer when you barely have a playable prototype is just asking for a PR disaster. It’s the classic trap of trying to recruit talent or secure budget by making noise too early. The lesson here? Build your damn MVP first. Don't blow your marketing load on day one and leave gamers hanging for half a decade. By the time it actually drops, the meta will have shifted, and nobody will care. Fix your dev pipeline before you render your cinematics.

Source: Reddit