Slay the Spire 2 smashes $92M on Steam, completely outperforming Silksong and Hades 2. It's digital crack, and the gaming community is feasting.

Slay the Spire 2 just dropped, and while you're grinding ranks and raging at your teammates, the devs are currently swimming in a Scrooge McDuck vault of $92 million.
Here's the quick TL;DR for you lazy bums: Slay the Spire 2 has raked in $92M on Steam. It literally bypassed the lifetime Steam earnings of both Hollow Knight: Silksong ($83M) and Hades 2. This makes it one of the absolute best indie game launches in Steam history. Period.
So what's the secret sauce? Multiplayer. Adding co-op was a massive buff. It dragged in a whole army of players who never even touched the first game, just so they could play with their squad. From a dev perspective, managing the netcode and syncing RNG state for a deck-builder without everything going out of sync is no joke. If you're building something similar, grab Free $300 to test VPS on Vultr to spin up your backend and keep the lag away.
The Reddit thread is an absolute goldmine, mostly because the OP made a legendary typo in the title, stating Hades 2 made "$82" instead of $82 million.
Wrapping this up: Mega Crit just proved that you don't need predatory P2W mechanics, whale-hunting gacha systems, or bloated AAA budgets to succeed. You just need a perfectly polished core loop, buttery smooth performance, and a way for homies to play together.
Indie devs, take notes. Stop chasing random cryptocurrency trends and start cooking good mechanics. You might just hit the jackpot. GG Mega Crit, you totally broke the meta.
Source: Reddit Thread