Hacker News is losing its mind over a project attempting to rebuild the Flash authoring tool from scratch. Genius move or just pure nostalgia bait?

I was casually scrolling through Hacker News when a title caught my eye: "Building a new Flash". For a split second, I thought someone had reinvented NAND memory or created a quirky new camera accessory. Turns out, some mad lad is trying to perform dark necromancy and resurrect the legendary Adobe Flash from the dead.
The internet is currently buzzing about a post on Newgrounds detailing a project to "rebuild" Flash. Mind you, this isn't Ruffle (that awesome Rust + WASM emulator used to play legacy .swf files on modern browsers). This guy is building a full-blown authoring environment—the actual software where you draw, animate, and write spaghetti code just like the good old days.
The boldest claims that got the community talking:
.fla / XFL Import: You can actually open and edit your decades-old legacy files, not just play them.Browsing through the 700+ upvoted thread, the community's reaction is basically a mix of nostalgia, skepticism, and technical PTSD. Here are the main camps:
1. The Nostalgia Addicts
Older devs are getting teary-eyed remembering Macromedia Flash 6.0. It was the golden era of dev-artist collaboration. The artist hands over a .fla file, you paste it into your project, and boom—it just works. Want to tweak a frame to tighten an animation? Easy. And let's not forget how lightweight vector animations were. You could fit hours of gameplay and a full soundtrack into a 20MB file, unlike today where a few 2D sprite sheets in modern engines will happily devour your RAM.
2. The Murder Mystery: Who killed Flash? The debate got spicy real quick. Was it Apple and Steve Jobs' infamous "Thoughts on Flash" letter? Or was it Adobe's own incompetence? Let's be real, most agree Adobe shot themselves in the foot. The codebase had become a 10-year-old spaghetti monster that leaked memory and drained laptop batteries like a vampire. Add a constant stream of zero-day vulnerabilities, and it was a wrap. Instead of a massive refactor, execs just kept gluing new features onto the ball of mud until it collapsed under its own weight.
3. The Skeptics' Corner
The claim about importing .fla files raised some serious eyebrows. That proprietary format was never fully documented or reverse-engineered by anyone. Plus, transpiling ActionScript to C#? Good luck with edge cases, buddy. We salute your bravery, but we'll wait for the MVP.
4. The Paranoid React Devs One user unironically asked if this would impact the React ecosystem. Spoiler alert: No. This tool is strictly aiming at the niche of web games and interactive media. Your boring SaaS CRUD dashboards are safe. For now.
Aside from the drama, there are some hard truths we can learn from the rise and fall of Flash:
GameFinal_v1.fla and GameFinal_v2_FINAL_seriously.fla still haunts many of us. Modern tools need to be text-based and Git-friendly.Whether this project succeeds or fades into vaporware remains to be seen. But the sheer audacity to try? Respect.