It Takes Two sold 27 million copies, yet finding a good couch co-op game is impossible. We dive into Reddit's take on why greedy studios prefer P2W trash.

Remember the golden days of split-screen N64, messy LAN parties, and screaming at your buddy sitting right next to you on the couch? Now, trying to find a solid couch co-op game to play with your significant other on a weekend feels like trying to compile an unoptimized shader at 3 AM. It’s painful, and it rarely works.
A frustrated millennial OP took to Reddit recently to drop a massive truth bomb. We're living in a post-Covid world; people are burnt out from remote work and are starving for real-life connection.
OP wanted to chill with their non-gamer girlfriend. They had already beaten the holy trinity of co-op: It Takes Two, Overcooked, and Split Fiction. So, they fired up the Xbox store to find something new. After an hour of doom-scrolling, the best thing they could find was A Way Out—a game that's nearly a decade old.
Let’s look at the stats: It Takes Two sold a whopping 27 million copies. Hazelight Studios sits at over 50 million total lifetime sales. The market demand is massive. Gamers are literally throwing money at their screens, begging for local co-op. So why aren't AAA studios jumping on this?
The comment section delivered a brutal reality check that every game dev knows but hates to admit:
1. 27 Million Copies is Peanut Butter: User wheresmythermos dropped the harsh truth: "Because even 27 million copies doesn’t compete with a f2p microtransaction game." A critically acclaimed game like Clair Obscur pulls in $250 million. Meanwhile, Candy Crush prints over $1 BILLION a year. Every single year. The industry follows the whales. Why spend years crafting a meaningful split-screen narrative when you can sell a blue digital shirt for $20 to a gambling addict? (And let's be real, hardcore PC gamers will buy a game booster designed to reduce game ping to survive sweaty Tarkov lobbies, but mobile whales don't even care about latency, they just swipe their cards).
2. The Hazelight Carry: The community agrees that Josef Fares and Hazelight are basically carrying the entire genre on their backs. Fans are more than happy to wait for their next drop. Though one cheeky reply added: "Although, maybe this time someone else could write the story, pretty please."
3. God-tier Sarcasm: User crowbar11 hit us with the ultimate realization: "With the success of good games, you'd think more developers would be making good games." Big oof.
4. A Ray of Hope: Keep your eyes peeled for Orbitals on the Switch 2, reportedly directed by a former Hazelight dev.
Look, as a dev, I have to defend the tech side for a second. Making a split-screen game is optimization hell. You are literally rendering two different scenes simultaneously. It’s a fast track to FPS drops, memory leaks, and crying in front of your IDE.
But that’s no excuse for the sheer laziness of massive studios. They'd rather milk old IPs or push half-baked live-service trash than innovate in the co-op space.
To my fellow indie devs: This is your golden ticket. While the big corporate suits are chasing the Gacha/F2P meta, gamers are starving for connection. Stop trying to build the next massive MMO. Build a tight, fun, friendship-ruining couch co-op game. The community will rally behind you, and you might just secure that bag without selling your soul.
Source: Reddit